— Symbiogenic Experience

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I presented my paper Ambiguity & Unknowability in the Emergent Arts at the Society for Literature, Science and the Arts Conference (SLSA 2012) in Milwaukee over the weekend. The basic argument I am making in this paper is that certain “new media” arts practices can be used as avenues for exploration of Maurice Merleau-Ponty’s philosophy and its resonance with the ontology and material practices of cybernetics; both of which may in turn guide our understanding of both the making and experiencing of what I am calling the emergent arts.

After some revision, this paper will be part of my dissertation. I also hope to turn it into a journal paper.

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In an earlier post, I discussed the concept of ambiguity in Merleau-Ponty’s philosophy and what I see as its ontological resonance with cybernetics, particularly its ontology of “unknowability” . I argued that certain interactive arts practices, that I refer to collectively as the “emergent arts” bring these ontological visions “down to earth” so to speak, by amplifying our experience of them. I would like to continue that discussion a bit here.

What I am trying to do is take Merleau-Ponty’s conception of ambiguity and use it as a sort of umbrella term to describe the experience of encountering and interacting with all these emergent, complex processes that artists are exploring and how this idea of ambiguity is akin to a co-evolutionary dynamic that these processes are part of. In other words symbiogenic experience is ambiguous. In Merleau-Pontian terms these are experiences featuring systems and process that are constantly in flux, in development and indeterminately present. They may cause us to react or reflect in different ways to similar situations, perhaps due to various contingencies connected to those situations. An experience may even be “overdetermined”, meaning it has contradictory significance for us while still functioning as a coherent whole . In this sense ambiguity is really a form of openness to alterity and change.

To understand symbiogenic experience one must come to grips with this ambiguous experience with nature. I will argue that the interactive artworks that I collectively refer to as the emergent arts intensify this experience and will investigate how reflection over time will lead to diverse, even contradictory characterizations of experience but which may lead (I assert) to a sort of accretion of a general (though still ambiguous, incipient, something you can’t quite “put your finger on”) feeling of embeddedness and co-determination with an increasingly technologized environment.

In the common meaning of the term, ambiguity has of course, a very lengthy tradition in the arts, along with surprise, wonder and metaphor. In his 1970 paper “The Aesthetics of Intelligent Systems” , art theorist Jack Burnham provides vital insight on the impact of intelligent systems on the arts when he notes that the emerging expansion of the art experience brought upon by the then nascent field of interactive or technology-based art “encourages the recognition of man as an integral part of his environment”. Burnham stated his belief that “the ‘aesthetics of intelligent systems’ could be considered a dialogue where two systems gather and exchange information so as to change constantly the state of the other” (emphasis in original). This idea of an artwork as establishing a dynamic, emergent interplay with human participants is not only common today but is often the central concern of many interactive artists. In particular, concepts such as emergence, autonomy and self-organization that were not in the vernacular of the arts, or art theory and criticism in Burnham’s time, but which nevertheless resonate with his ideas of a mutualistic and autopoietic art experience, are claimed by many contemporary artists who work in the area of artificial life (a-life) as one of the central concerns in their work. These concepts (and by extension the concept of interactivity) — are threaded through the material practices of cyberneticists like Gordon Pask and many interactive artists. I propose that the strangeness and indeterminacy of the dynamic interactions present in these works evince and amplify a sense of incomplete knowledge of an increasingly complex world, full of interacting emergent systems; the totality of which is just beyond the grasp of our comprehension but which we nevertheless adapt to via constant interplay and shifting sets of embodied relations. A phenomenology of emergent arts practice, when read through the lens of neocybernetic theory functions as a way of “naming” (in the sense of reifying as way of generating new concepts and modes of thinking, or updating old ones) the indeterminate complexity that concepts like emergence, autonomy and self-organization come from and may suggest conceptual markers from which to construct new models and modes of analysis.

More to come.

Works Cited

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In his recent paper “The Implicit Body as Performance: Analyzing Interactive Art” , Nathaniel Stern argues that Mark Hansen & Katherine Hayles privilege technology in their analysis of interactive art experience. He argues that their analysis treats the body as if it merely responds to technology and that the body and technology are characterized as two “extant entities”, with each acting as a “catalyst or glue” to combine one with the together. In contrast, Stern argues that the body, technology and world are not “pre-formed” and that interactive art “intervenes into entwined relationships that are always already emerging” . Yet, in her discussion of Simon Penny’s piece “Traces”, Hayles says that embodiment emerges from dynamic interactions with the environment. This seems to contradict Stern’s claim that Hayles posits or presupposes a distinction between artwork and a participant. It appears here that Hayles is arguing, much like Stern that a participant’s embodiment is realized only through relational, dynamic, co-emergent interactions with the environment that Hayles says are always in flux. Thus, the a priori co-emergence of body and artwork that Stern emphasizes is implied, though not completely spelled out, in Hayles’s analysis. While Stern is right to point out this potential contradiction and source of ambiguity, it nevertheless leads to some confusion regarding the body and embodied experience with regard to the interactive artwork. I believe the confusion stems from a lack of consideration about the notion of boundaries and it this concept that I would like to focus my discussion on here.

Stern eschews discussion of boundaries, arguing that in effect they don’t exist and are presupposed by Hansen and Hayles. His analysis draws from performance theory and Brian Massumi’s theory of the body as relational in order to construct his analytical model. Yet It seems to me that there are strong connections here to enactive cognition (whose roots can be traced by to cybernetics and autopoietic theory) and Merleau-Ponty’s embodied phenomenology, evinced by Stern via his notion of body and world co-determining one another through recurrent interactions. In addition, there is also a similarity to the idea of cybernetics showcasing a world of “emergent becoming” that Andrew Pickering describes . Further drawing from these areas may help clear up the confusion I mentioned above. This is where I would like to begin my discussion of boundaries.

Though not at the forefront for their analysis of interactive art, Hansen and Hayles’s concept of boundary is drawn more or less directly from cybernetics and autopoietic theory. For a closer examination of the interrelated cybernetic concepts of boundary, closure, circularity and autonomy we can turn to Hansen and his notion of “system-environment hybrids” (SEHs) . Arguing against Hayles’s call for a total dissolution of boundaries , Hansen instead argues for a flexible and adaptive understanding not only of system boundaries and the concept of closure as originally developed by its authors , but also more broadly, for an understanding of the legacy of neocybernetics. Hansen asserts that the technical sophistication and intensity of our environment has evolved to such a degree that we must pay closer attention to the agency wielded by it (through increasingly technical means). This agency calls for a more provisional, dynamic, contingent and ultimately less stable notion of closure, thus differentiating system closure from autopoietic closure. Like systems proper, SEHs reduce environmental complexity through contingent selection of particular environmental processes, which may be described as a form of boundary formation. What distinguishes an SEH is the very nature of this boundary formation, one where the distinctions between system and environment are less discrete and always already in (re)development. Thus, as Hansen notes, they realize their autonomy “through constitutive relations with alterity (emphasis in original) wherein the (increasingly technical and “intelligent”) environment itself can compel or suggest changes. Instead of the organism selecting which aspects or perturbations of the environment are relevant to it (as in traditional autopoiesis), the environment itself can force or suggest certain changes in the organism rather than merely being a source of perturbations.

We see here Hayles’s and Stern’s analysis is not as different as it may appear. Hayles calls for a total dissolution of boundaries, while Stern avoids discussion of boundaries altogether, presumably because they don’t exist in the first place. What is never considered is the (somewhat paradoxical) idea of evolving, permeable but nevertheless still present boundaries that characterize the openness to alterity and environmental agency that is at crucial of the co-emergent processes that Stern calls for and which I assert are a central component of the emergent arts. Hansen’s more nuanced and granular notion of boundary is crucial for appreciating how in in his words, the “biological flexibility of the human being can open up new cognitive dimensions but only when correlated with the most creative, culturally and technologically catalyzed interactional possibilities” . Thus, this sense of a collective form of agency I believe can be brought into high relief via the varying relations of alterity and “creative interactional possibilities” common in the emergent arts. More to the point, this biological flexibility made possible by shifting, contingent boundaries is, I assert, how Stern’s amplification of “entwined relationships” are made possible. Closure, after all, is what gives a system its autonomy. This autonomy is crucial for any interactive art experience that is characterized by an intervention into “entwined relationships”. Thus it stands to reason that the multiple and contingent levels of closure made possible by shifting, evolving boundaries result in variations and degrees of autonomy and thus precisely the kinds of complex, diverse and always emerging relationships that Stern describes and that characterize the emergent arts.

There is still work to be done here in connecting these ideas with the experience of an interactive artwork. How is this collective form of agency arise or emerge in experience? Like Hansen, I am asserting that the alterity of intelligent machines is “a crucial source of connection to a world ever more difficult to grasp directly” , and that this can give rise to what I call symbiogenic experience. Making these connections between Merleau-Ponty’s phenomenology and these neocybernetic theories is the task that lies ahead.

Works Cited

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My dissertation approaches the production and analysis of interactive art from a cybernetic (particularly 2nd-order cybernetic) perspective combined with an existentialist phenomenological lens based on the philosophy of Maurice Merleau-Ponty. I argue that there is a natural resonance between the two. Examples of this resonance include:

  • a concern with the subjectivity of human experience and its role in the processes of conducting scientific research and of coming to know
  • taking into into account the observer’s actions in the process of observing
  • a concern with interacting with systems (as opposed to detached God’s-eye view) as a form of observation and knowing
  • the circularity (“reversibility” to use Merleau-Ponty’s term), interdependence and autonomy of the relationship between the observer and the observed
  • a dynamic of mutual co-specification between a system/a body and an environment and how such systems specify their autonomy and bring forth a world for themselves via these co-emergent interactions
  • an ontology that does not separate people and things

In working with Biopoiesis (and to a certain extent Protocol), my experience always seems to lead me back to cybernetic concepts of circularity, self-reference and autopoiesis. The interactive art experience (and particularly the experience of what I call the emergent arts) are self-producing and reproducing processes, based upon action-grounded conversations in the sense exemplified by Gordon Pask in his Conversation Theory (Pask 1976). This model stresses the circular, interpretive process of individuals in the construction of meaning: you say something I interpret what I think you mean, I tell you what I think I mean and so on until there is some agreement This is a radically constructivist approach, stressing that knowledge does not exist independent of a knower or community of knowers. More specifically, interactive artworks (or at least those that I refer to as within the realm of emergent arts), like cybernetic systems, become complete artworks not through their construction or installation, but through the circular relations that emerge between the technical systems and contributions of interacting observers. Between the exchanges of both a given piece’s technical system and a given interactor’s embodied and cognitive systems, circular relationships of conversation may be established and autonomy may thus be achieved. Such an experience, I argue cannot but have a co-evolutionary element to its experience. As art (and interactive art in particular) is about experience, examining cybernetic concepts such as recursion, boundary, autonomy, adaptability and conversation — and how they are manifested in interactive artworks — through a phenomenological lens seems like a novel and productive approach.

While still at an embryonic and speculative stage, I believe that I can harness cybernetics concepts and analyze them phenomenologically to help explicate the symbiogenic framework. Here are a couple of things I am looking at right now:

  • Analyze 2nd-order cybernetic concepts — which happen in time and over time — through the lens of Merleau-Ponty’s notions of time and time consciousness
  • While my dissertation isn’t directly concerned with theories of interaction or aesthetics of interaction, I think that the symbiogenic framework, as it is based upon interactions between humans and technology, needs to recast or expand ideas of interactivity to include behavior and experiences that escape immediate consciousness and are outside immediately phenomenological reflection. Thus some “interaction” is not deliberate or even conscious but nevertheless can over time, lead to shifts in perception. This is what I call co-evolutionary in cybernetic-phenomenological sense (e.g. autopoietic mutual specification, Merleau-Pontian notions of shifting perceptual relations with objects)
  • Make connections to Merleau-Ponty’s concept of ambiguity (I will have another post on this coming up soon)

Clear as a bell?

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