— Symbiogenic Experience

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I presented my paper Ambiguity & Unknowability in the Emergent Arts at the Society for Literature, Science and the Arts Conference (SLSA 2012) in Milwaukee over the weekend. The basic argument I am making in this paper is that certain “new media” arts practices can be used as avenues for exploration of Maurice Merleau-Ponty’s philosophy and its resonance with the ontology and material practices of cybernetics; both of which may in turn guide our understanding of both the making and experiencing of what I am calling the emergent arts.

After some revision, this paper will be part of my dissertation. I also hope to turn it into a journal paper.

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In an earlier post, I discussed the concept of ambiguity in Merleau-Ponty’s philosophy and what I see as its ontological resonance with cybernetics, particularly its ontology of “unknowability” . I argued that certain interactive arts practices, that I refer to collectively as the “emergent arts” bring these ontological visions “down to earth” so to speak, by amplifying our experience of them. I would like to continue that discussion a bit here.

What I am trying to do is take Merleau-Ponty’s conception of ambiguity and use it as a sort of umbrella term to describe the experience of encountering and interacting with all these emergent, complex processes that artists are exploring and how this idea of ambiguity is akin to a co-evolutionary dynamic that these processes are part of. In other words symbiogenic experience is ambiguous. In Merleau-Pontian terms these are experiences featuring systems and process that are constantly in flux, in development and indeterminately present. They may cause us to react or reflect in different ways to similar situations, perhaps due to various contingencies connected to those situations. An experience may even be “overdetermined”, meaning it has contradictory significance for us while still functioning as a coherent whole . In this sense ambiguity is really a form of openness to alterity and change.

To understand symbiogenic experience one must come to grips with this ambiguous experience with nature. I will argue that the interactive artworks that I collectively refer to as the emergent arts intensify this experience and will investigate how reflection over time will lead to diverse, even contradictory characterizations of experience but which may lead (I assert) to a sort of accretion of a general (though still ambiguous, incipient, something you can’t quite “put your finger on”) feeling of embeddedness and co-determination with an increasingly technologized environment.

In the common meaning of the term, ambiguity has of course, a very lengthy tradition in the arts, along with surprise, wonder and metaphor. In his 1970 paper “The Aesthetics of Intelligent Systems” , art theorist Jack Burnham provides vital insight on the impact of intelligent systems on the arts when he notes that the emerging expansion of the art experience brought upon by the then nascent field of interactive or technology-based art “encourages the recognition of man as an integral part of his environment”. Burnham stated his belief that “the ‘aesthetics of intelligent systems’ could be considered a dialogue where two systems gather and exchange information so as to change constantly the state of the other” (emphasis in original). This idea of an artwork as establishing a dynamic, emergent interplay with human participants is not only common today but is often the central concern of many interactive artists. In particular, concepts such as emergence, autonomy and self-organization that were not in the vernacular of the arts, or art theory and criticism in Burnham’s time, but which nevertheless resonate with his ideas of a mutualistic and autopoietic art experience, are claimed by many contemporary artists who work in the area of artificial life (a-life) as one of the central concerns in their work. These concepts (and by extension the concept of interactivity) — are threaded through the material practices of cyberneticists like Gordon Pask and many interactive artists. I propose that the strangeness and indeterminacy of the dynamic interactions present in these works evince and amplify a sense of incomplete knowledge of an increasingly complex world, full of interacting emergent systems; the totality of which is just beyond the grasp of our comprehension but which we nevertheless adapt to via constant interplay and shifting sets of embodied relations. A phenomenology of emergent arts practice, when read through the lens of neocybernetic theory functions as a way of “naming” (in the sense of reifying as way of generating new concepts and modes of thinking, or updating old ones) the indeterminate complexity that concepts like emergence, autonomy and self-organization come from and may suggest conceptual markers from which to construct new models and modes of analysis.

More to come.

Works Cited

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One of my dissertation chapters will be a taxonomy of interactive artworks and art practices that thematize reciprocal interplay (and even co-evolution) of humans and machines and give an intuitive sense of connection or enmeshment with intelligent technological systems. Generally speaking this taxonomy focus on artists and art projects that contain aspects — such as particular technologies, approaches or general themes — that I consider relevant to human-machine co-evolution and symbiogenic experience in the interactive arts.

As if have researched and thought about this I believe that I am beginning to get a sense of what these artworks are and how they relate to my conceptual framework. What I would like to do here is continue this development by proposing a connection between cybernetics and Merleau-Ponty’s ontology by reading these works through the lens of each. While the bulk of the phenomenological and cybernetic analysis will be done in another chapter of the dissertation, I think it is important to lay out the parameters, or the lens through which the taxonomy has taken shape thus far. Allow me to make some of these links briefly and then present a rough sketch of my taxonomy.

A common thread running through Maurice Merleau-Ponty’s philosophy is the concept of ambiguity. This refers to anything that is undergoing development or is continuously open to determination. Experience has this quality, as it is composed of things that have dynamic and flexible, rather than fixed, essences. Since our perceiving bodies are not completely present to consciousness, we are incapable of detached, disembodied reflection upon our lived relations, thus engendering a certain sense of indeterminacy. Similarly, Andrew Pickering notes how cybernetics showcases an “ontology of unknowability”, a vision of the world as full of emergent systems always in dynamic interplay with one another. Both Pickering and Merleau-Ponty valorize reciprocal couplings, rather than a dualist split, between people and things. They present us with a world of co-emergent, co-evolving systems too complex to fully apprehended or objectively explained. A world that is in a perpetual state of becoming, characterized and brought via emergent relations of complexity.

This complexity is brought into high relief via the direct experience of certain interactive or “new media” artworks. In my dissertation, I expand upon Merleau-Ponty’s concept of ambiguity and argue for its ontological resonance with cybernetics through a consideration of various interactive arts practices, including recent work of my own. There is an inherent strangeness and unpredictability in these works and the material practices employed in their construction that I believe has not been fully appreciated. These works, which utilize nonhuman entities such as artificial life agents, living systems and quasi-organic materials, can be said to thematize a certain dynamic of co-evolutionary interaction with an increasingly technologized environment. The emergent relations that unfold in these works may serve as avenues of exploration of Merleau-Ponty’s ideas and may also be useful as ontological grounding for (re)establishing a discourse between systems theory and the arts. In addition, reading neocybernetic emergence and the material practices of cybernetics through the lens of Merleau-Ponty’s philosophy, may guide our understanding of both the making and experiencing of what might be called the emergent arts.

In my next post, I will start to develope my taxonomy by laying out the key characteristics of what I call the emergent arts.

More soon.

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